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Patch Notes September 2nd 2009

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Patch Notes September 2nd 2009 Empty Patch Notes September 2nd 2009

發表  Saul 周四 9月 03, 2009 8:31 am

http://www.darkfallonline.com/patch/090209.html

This patch prepares the ground for Darkfall's October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.

Ships

Darkfall's October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today's patch:
Damaged ships will now move slower. This makes it harder for ships to run away and de-spawn when they are severely damaged.
All ships have had their hitpoints significantly reduced. This change will bring balance and more of a challenge to naval combat.
Most ships are now cheaper to produce. This excludes high-end ships for now.
Trying to unsummon a ship while it's taking damage or being repaired will now break the unsummoning.
If you attack a ship you could go rogue depending on the status between yourself and the player controlling it.
Warhulks
Damaged warhulks will move slower
Trying to unsummon a warhulk while it's taking damage or being repaired will now break the unsummoning.
If you attack a warhulk you could go rogue depending on the status between yourself and the player controlling it.
Crafting

Skill gain in weaponsmithing has been enhanced: Creating higher rank weapons will now make your skill increase faster. This change will make it more rewarding for crafters to involve themselves in creating higher rank weapons.

Visual and Worldbuilding Updates

There have been many visual updates to the environment (boulders, vegetation etc.), also updates to the Chaldean props, to Dwarven Stone Walls, and to many props around Agon.

There have also been worldbuilding improvements and updates to the following areas:
Zahnal
Shargal
Sorgom
Velmuna
Zirdna
Dun Amsharra
Fahral
Kir Janu
Saenal
Niasha
Nerghum
Aderghum
Weapons / Items

New one handed clubs have been added to the game


Spirit Club
Manus Dei
Bonecrippler
Composit Club
Enigma
Durability has been increased for the following transmutation staffs, to align the item's value and resource cost with the item's lifespan.
Sarracenia
Cursecaller
Bonestaff
Tyrantsmight
Rod of origins
Staff of legend
Draunadan
Snakeskin
Corpsecall
Darkheart
New elemental bows have been added to the game:


Ravenous
Flametrail
Bolt Thrower
Snowfall
Arcane protection has been added to necklaces
Arcane protection has been added to rings
The inventory of chaos chests has been upgraded
If you attack a cannon you could go rogue depending on the status between yourself and the player controlling it.
The shield blocking damage reduction bonus has been reduced to 80%

Magic
All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells. This is the first step in introducing more spells and spell schools to the game
Unburden has been modified: It's quicker to cast, has a larger effect, a shorter duration and a longer cooldown. The changes are to make the penalty for armorcasting more meaningful add a bit more balance to melee and archery vs. magic.
Mana and ingredient costs have been reduced for the following spells:
- Delayed shot
- Desecration
- Disease
- Evil eye
- Exhaust
- Holy weakness
- Lightning weakness
- Mental weakness
- Ominous drain
- Palsy
- Pestilence
- Piercing weakness
- Slashing weakness
- Slow
- Sluggish
- Spell curse
- Stupidity
- Tarnish
- Tongue rot
- Weakening blaze
- Weakening chill
Magic area of effect damage (splash damage) will no longer give extra damage if the target has his back turned against the spell's epicenter. Backstabbing bonuses for magic will only be given if you hit a player directly in the back with a magic projectile. This is another step in balancing magic vs. melee/archery and is counterbalanced by a small reduction in shield blocking damage reduction.
Heal other & Sacrifice reach has been extended making healers a little more effective.
Corrected problems with the Reflect Spell
The Wisdom requirement for learning Maintenance has been reduced to 30 from 50
Accessibility/ UI / Controls

The following are just a few of the many planned improvements to Darkfall's accessibility, User Interface and Control system.
Added first person animations for bows, grenades and magic staffs when running and walking. You can now see what you're wielding.
Clicking on a player's name in chat will now open a message tab for that player
When you are buying in bulk you can now type in the number of items you want
We have increased the max number of items you can buy in bulk
Fixed several bugs having to do with the visuals of an inventory.
Fixed a bug where on rare occasions a player could get one of his old characters restored.
Corrected a bug where sheathing a weapon before a missile would impact would cause a damage miscalculation.
A "follow me" button has been added to the world map. This will make the world map always center on you.
Corrected some party member window issues having to do with dragging the window.
Auto-sheathing of weapons has been added when pressing the use key on an object (e.g. gravestone, mount etc.)
Village System
Village Control Points now give 20% more gold output.
Village Control Points have had their health reduced by 25%
A global message will be issued 30 minutes before villages go vulnerable.
Monsters / AI


Fighting against monsters will now approximately triple the skill gain compared to that against player characters
Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters
There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited.
If you attack a mount you could go rogue depending on the status between you and the player controlling it.
Environment System

There was a bug where some areas weren't seeing enough weather effects like rain and snow and this has been fixed.
Saul
Saul
執事騎士(板務)
執事騎士(板務)

文章總數 : 192
注冊日期 : 2008-12-09

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Patch Notes September 2nd 2009 Empty 回復: Patch Notes September 2nd 2009

發表  Robinxxx 周四 9月 03, 2009 12:15 pm

重點翻譯:
船:
---1:受損的船移動的速度變慢,這樣海戰中的船會比較逃不掉
---2:船的血量變少
---3:除了高階的船以外,製作船隻的花費減少了
---4:收船的時候,如果船被打了或被修理將會停止收船的動作
---5:如果攻擊非敵對或非紅名的玩家擁有的船,小心自己變成紅名

Warhulks(不知道這是什麼?)
同上1, 4, 5項

交易技能:
---製做武器技能,今後製作高階武器將比低階武器提昇製作武器技能快

環境改變:
---地圖上的石頭,草被更新了,也加了一些其他的道具&建築物在地圖上

武器與道具:
---新增了幾種單手鎚,增加了幾種變形杖的耐久度,新增了幾種元素弓,
---項鍊跟戒指可以有 Arcane 抗性了,100g寶箱的內容改變了,
---攻擊非敵對的火砲也會變紅名
---****盾牌的攻擊減傷降低到80%

法術:
---法術技能提升速度只影響法術技能,譬如低階魔法,高階魔法, 火系魔法,而非個別的法術,譬如幫別人補血,火球術
---Unburden(減少裝甲的法術懲罰),變成,施法速度加快,效果更好,持續時間更短,更長的冷卻時間
---幾種法術的mana, 材料改變了
---範圍性的法術的濺到的傷害,將不再有從背後攻擊的傷害加成了,只有直接命中背後才算
---補別人血量的法術效果增加了,補師的職業開始凸顯
---Maintenance技能需求變成wis 30

UI/雜項:
---拿弓箭跟法杖的人在走路時可以看的到自己手上拿的武器
---在頻道裡點一下名字會開啟密他的頻道
---買東西可以輸入數字大量買了
---打開地圖有個按鈕可以讓地圖自動以自己為中心移動
---對一個物品按使用(F),原本有拿武器會自動收起武器

村莊系統:
---控制村莊的公會得到的錢多20%
---村莊的血量減少25%
---村莊可被佔領的前30分鐘會有訊息

怪物:
---攻擊怪物可以增加戰鬥技能,速度是攻擊玩家的3倍
---被怪打也會增加防禦技能,速度是被玩家打的3倍
---攻擊別人的馬也會變紅名
Robinxxx
Robinxxx
受銜騎士(等級四)
受銜騎士(等級四)

文章總數 : 44
注冊日期 : 2009-06-26

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Patch Notes September 2nd 2009 Empty Quick Patch Sept. 3d

發表  Saul 周五 9月 04, 2009 8:43 am

Mostly fixes after yesterday's main patch

A bug where Air Magic wouldn't skill up with the same speed as other schools has been fixed
There were problems with some monsters that have been corrected
Some players couldn't advance past the loading screen and this has been fixed
Fixed a problem with sithra use off mounts
Heal mount cooldown has been reduced significantly
Fixed problems some players were having with books and scrolls
Some arrow protection has been added to mounts.
Saul
Saul
執事騎士(板務)
執事騎士(板務)

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Patch Notes September 2nd 2009 Empty 回復: Patch Notes September 2nd 2009

發表  Saul 周六 9月 05, 2009 12:06 am

More adjustment's to the last main patch:

The following issues were addressed in today's patch:

A bug that made AI become unresponsive
A bug where some magic schools skilled up to quickly
Debuffing monsters will give you less gain than before (buffing and healing monsters doesn't skill you up faster than players)
An issue where a group of players were unable to spawn at their hamlet
Saul
Saul
執事騎士(板務)
執事騎士(板務)

文章總數 : 192
注冊日期 : 2008-12-09

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