六月新資料片 要分職業了

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六月新資料片 要分職業了

發表  Lazi0220 于 周日 4月 25, 2010 11:20 am

Tasos (官網發言人) :

Besides the hitpoint progression measure, we have been studying many other aspects of character development in our ongoing effort to address possible imbalances. We should also mention that we have decided to introduce temporary stat potion boosts in our next expansion scheduled for June 2010.

六月會出資料片, 內容大致上涵蓋了新玩家血量的提升速度加快, 短暫提升屬性的藥水, 另外就是技能間的平衡

A major feature on the way are the Prestige Classes. This is not a minor change, it will actually change the way Darkfall is played. They will take your preferred play-style to a new level and set you apart. These have been a long-term project that we’ve been working on for a while now. They will be a part of Darkfall 2010 launching sometime during Q4 2010.

分職業是一個正在規劃的主要改變, 會是一個重大的更新, 重大到改變你玩Darkfall的方式
會把你現在習慣的遊戲風格轉換成全新的玩法, 官方已經花了很多時間研發, 會在2010年第四季置入遊戲內

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Darkfall 要分職業了
就官方發言人之前提到的幾種職業 大致上有

Prestige classes are special classes, like Paladin, Assassin, Gladiator, Enchanter etc. and it’s an optional path that you may choose for your character to follow. Picking a prestige class will in most cases give you a few special skills, a few special spells, and you will have a certain status. There are limitations, tradeoffs and restrictions playing a prestige class character. Prestige classes may be interesting to some players, and some classes may give you an extra reason to role-play, or maybe give you an edge in combat or crafting. There will be many interesting prestige classes for you to try out. Picking a prestige class is not final - you can change class later, with some minor penalties. The easy route would have been to make picking a prestige class final, but we want to keep Darkfall as open ended as possible. Some Prestigue Classes will give you real good bonuses, others may only have minor bonuses and a cool sounding name. A general rule however, is that the more bonuses you get, the more tradeoffs there are.....prohibited from certain items due to the class

Paladin, 聖騎士
Assassin, 殺手
Gladiator, 鬥士
Enchanter, 我猜是專精的法師

分職業後 基本上照官方的說法 你會多出一些可以練的技能 或者多出一些可以使用的裝備
當然, 就另一方面來說, 是會少一些技能或者損失一些其他的東西
不是強制你一定要選哪些職業, 像現在沒選專精的腳色一樣是存在的,
但我想, 有選職業專精的一些技能應該會稍微強一些

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目前官網也有很多的傳言關於六月份的更新與討論,
大致上都是談到法師的弱化跟弓箭的強化,
從上次更新之前, 建議版就一直在講弓箭太弱, 所以上次增強了可以一次選兩個專精
可是還是持續的被抱怨太弱,
有幾個強化的建議比較常被提到的, 比如說減少弓箭的懲罰值, 增加弓箭的傷害等等

另外也有許多建議法師弱化的文章,
最近最有趣的議題是建議法師不能使用近戰專精, 之前被許多人拿出來討論
還有, 就是法術Splash威力大幅調弱, 直擊威力調強, 也有蠻多人贊成

當然, 傳言在實現之前都只是傳言
po上來讓大家參考看看, 練技能也比較有個方向
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發表  義雲龍 于 周日 4月 25, 2010 2:25 pm

不錯推一個
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