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[patch] 補丁資訊

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發表  eko 周三 2月 11, 2009 7:36 am

1月26日 PATCH


[*] A new lobby has been activated
[*] GUI has been reworked and completely reskinned
[*] Sprint hack from earlier builds have been fixed
[*] Vendors always place a marker on the minimap now
[*] Invisible items on hotbar has been fixed

新的遊戲大廳啟動了
GUI已經開始運作並有新皮膚
疾跑撇步已經被修正
小地圖上開始會顯示商人位置
熱鍵上的隱形物品被修正

[*] Camera modes have been updated. You can use the mouse wheel to zoom in and out
[*] City building mode camera has been fixed, so it never gets stuck
[*] Warhulk movement have been enhanced (You can use F12 to toggle camera modes when driving a warhulk)
[*] Mount controls has been tweaked.
[*] Mount movement bug where you, in some cases, would get stuck close to other players or NPCs have been fixed
[*] Rivers have been updated. If you go swim in a river, it will now carry you downstream.
[*] Swimming has been tweaked

視角畫面被增強 可以用滑鼠拉近拉遠
城市建築視角被修正 不會再卡死
戰車的速度加快(可以使用F12去改變戰車視角)
座騎操作有稍微改變
座騎速度bug被修正
河流被修正 如果在河中游泳 會被捲往下游的方向
游泳操作有稍微改變

[*] All attributes have been enabled
[*] Base attributes increasing will now display a signal to you
[*] Resource nodes have been tweaked
[*] Resource nodes that are empty will now display a proper message
[*] Clan Window and Journal window has been fixed. If a bug is encountered there it will not freeze the game
[*] If you get damaged just before you teleport, the damage effect will no longer say on your camera
[*] Progress bars will not potentially be hidden behind other windows anymore
[*] Extremely rare player trading problem have been fixed
[*] NPC animations have been updated

所有屬性已經開始運作
基本屬性增加時會在螢幕上告訴你
資源點稍微改變
資源點空掉時會顯示適當的訊息
公會視窗和旅程視窗已被修正 如果有bug出現不會再把遊戲當掉
如果你在傳送前有被傷害到 傳送後在你的螢幕上不會再有傷害的顯示
進度條不會再藏在其他視窗後面了
之前非常少的玩家有遭遇到的交易物品問題已經修正
NPC的動作畫面已被增強

[*] Many, many more chests have been added. These need specific keys to access them. You can usually find this on monsters nearby.
[*] Many toolboxes, weapon racks etc. have been enabled for you to loot around the world.
[*] Crafting window improvements
[*] Rune stones(Recall stones) have been enabled. Anyone can use a rune stone, but to bind a location into it, you need to be trained in that skill.
[*] A bug where you could not buy greater magic has been fixed
[*] You can now configure if you want hit sounds or not (A hit sound is a sound that is played when you do damage to something). It's option can be found in audio options
[*] You now start with one starter (conscript) weapon and you can change this, for a price, at a vendor
[*] You can now buy more slots for starter weapons at a vendor. (Maximum is 3)
[*] Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.
[*] Animations for seize and knock back skills for melee weapons have been fixed

很多很多很多的寶箱已被加進世界 需要特別的鑰匙才能打開 這會在寶箱附近的怪物身上找到
很多工具箱武器組件已被加進世界等你來撿拾
增強工匠視窗
符文石(回傳石,像UO的那種)開始運作, 任何人都可以使用符文石, 但是為了要綁符文石的位置, 你需要先訓練該技能
有一個讓你無法買高等魔法的bug已被修正
你現在開始會有一個新手武器 可以在商人那邊付錢更換它
你可以在選項更改是否要聽到武器擊打到物品(對手)的聲音 (自己不想聽 附近的人還是聽的到)
可以在商人那邊買最多三個新手武器裝備欄
"直接攻擊"被加進遊戲 可以垂直砍或水平砍
擄獲和撞開的動畫被修正

[*] Some problematic gank animations for Mirdain have been fixed
[*] Update and new features for the Clan Window
[*] Update and new features for the Player Journal
[*] Update to the high score lists.
[*] Many more quests added
[*] High score quests have been enabled
[*] Time limit highscore quests have been enabled
[*] Massive AI update: Many more monsters have been added
[*] AI behaviour has been severely improved
[*] More wildlife monsters (tigers, bears, lions etc) have been enabled
[*] Underwater monsters have been enabled
[*] Dungeon monsters have been enabled
[*] Monsters will now visibly taunt you (if you deserve it)
[*] Some monsters packs will be roaming: If you meet some monsters at a specific location, that doesn't mean that they will be there the next time you pass.
[*] Monsters will now sometimes send personal taunts to you

一些有問題的欺負動畫被修正
增強高分列表
很多任務被加進遊戲
高分任務開始運作
時間限制的高分任務開始運作
大量的人工智慧增強 更多怪物被加進世界
更多野生動物(熊虎獅...)開始運作
水中的生物開始運作
地下城怪物開始運作
怪物會開始使用個人嘲諷技能
可以明顯的看見怪物嘲諷你
一些生物集團開始漫遊 如果你在某地看到他們 下次不一定會在同樣地方看到

[*] Environment system have been fully enabled: Ambience and weather will now change in both time and as you move around areas. One Darkfall Day is now approx 5 human hours
[*] In game help has been enabled. Press the help button on the main menu to get to the help pages.
[*] Rest skill will now raise with use and as you get better you will regenerate faster
[*] Bindstone recall spawn timer has been fixed and you can now also cancel the skill by moving
[*] Updates to armor graphics
[*] Environment in Character Creator has been fixed
[*] The 'i' key no longer toggles mouse invert. To toggle use the option under Input Options.
[*] More player skills have been added.
[*] Clan cities belonging to your own clan will now display on your world- and minimap.
[*] You can choose what markers to display on your world and minimap by going to Options->GUI Options

環境系統開始全面運作 氣氛和天氣會同時改變 世界的時間是一天等於現實生活五小時
休息技能需要鍛鍊 可以復原更快速
地區綑綁石的時限被修正
盔甲外觀被增強
更多玩家技能被加入遊戲
你所擁有的全部公會城市會在大地圖上出現標記
可以選擇標記的外觀類型

[*] Initiating a clan conquest against a city will now display countdown timers on all the participants.
[*] Initiating a clan conquest will now display the challenged city and the challengers cities on the world- and minimap.
[*] Stats from all conquest will now be properly saved
[*] The city building process now displays the cost (in building modules) of creating a city building.
[*] A challenged city that has been taken over will now properly kick the people who are bound there
[*] City local bonuses will now properly be removed when the building is disabled, and re enabled when the building is enabled again.
[*] City local and global bonuses (get these by building a unique wonder) will now be enabled correctly again after a server restart
[*] Built Clan city cannons are now usable after a server restart
[*] Dwarven and Mirdain Clan Cannons now functional in all cities
[*] You now have to have the building modules in your back pack when building a city. You can no longer have them in the Clan Vault (so people can kill you and steal it when you

are building a city)
[*] Entire world has been fixed to remove gaps in the world
[*] Updates to the world

公會起草征戰宣言後 所有參與者會看到倒數
公會起草征戰宣言後 會在大地圖上顯示所有對方的城市
城市建築會適當的顯示建造花費
被征服的城市會把在該地點綑綁的玩家踢出地點
城市當地對玩家的祝福會在給予祝福的建築被關閉後取消祝福 直到該建築重新啟動
城市的當地祝福(大部份建築)和全世界祝福(建造世界奇觀)再度運作正常
城市大砲再度運作正常
矮人和精靈的種族大砲現在在所有城市運作正常
你現在要在你的背包內放置建築模組才能建造建築 不能再放在公會保險箱裡使用 玩家可以殺掉你並取走模組如果你不小心
整個世界被修正 不再有斷層
世界被增強






====================================================================



2月11 日

剛看了一下今天的大量patch (順代提一下, 它們最近的patch量實在有夠大)
今天的patch大約380Mb
看到了一些聊天的指令的update

送訊息
o /tell 給個人
o /clan 給公會
o /officers 給所有officers
o /party 給隊伍
o No Global chat 這遊戲沒有general聊天頻道(也沒有trade頻道)
o /race 給同種族
o /alliance 給同聯盟(如果是人類那矮人和精靈也聽的到)
o /calliance 給建立聯盟關係後的所有公會如果公會A和B有聯盟, 那這就送給A B公會的所有人)


其實有點小失望, 本來以為是只有say的...


===============================
Build 119

* The bug that would freeze the GUI have been fixed
* Bug where text on the HUD would be clipped (like player names) after a resolution change has been fixed
* The bug where the chat box would get focus after pressing a hotkey for a window (e.g. the map) has been fixed
* Fix for a bug where you would get extra speed if you swam along the bottom
* Swim skill will now skill up again.
* Some bugged quests have been fixed
* Bug where you would lose footstep sounds after a respawn has been fixed
* Timed quests will now display their countdown timer
* Small graphics update to crafting window
* Sync issues have been worked through and fixed. The problem of players jumping around on your screen should be severely reduced. We need your help to verify this.
* More fixes has been done to the Clan and Journal window. If you still can't see them, please send us a bugreport with logs. (Also give it some time, since we are running in debug mode).
* Holes and inconsistencies in the world have been fixed
* Monster spawn rate has been increased and number of monsters in spawns has been increased.
* A.I. has been tweaked
* Changes to the chat system:
o /tell has been enabled as an alias for /msg
o /clan has been enabled as an alias for /say_clan
o /officers has been enabled as an alias for /say_clan_officers
o /party has been enabled as an alias for /say_party
o Global chat has been disabled for players
o /race has been enabled. This will send a chat message to all members of your race
o /alliance has been enabled. This will send a chat message to all members of your racial alliance. (e.g. a human using it will send a message to Humans, Dwarves and Mirdains. An Ork using it will send a message to Orks and Mahirims. )
o /calliance has been enabled. This will send a chat message to all Clans where both your clan and the other clan has declared each other as Allies.
* Changes to damage, consummation of reagents and more has occured in these spells:
* Blast in Lesser Magic has been tweaked
* Eldritch Sphere in Lesser Magic has been tweaked
* Heal Self in Lesser Magic has been tweaked
* Health to Mana in Lesser Magic has been tweaked
* Lay On Hands in Lesser Magic has been tweaked
* Mana Missile in Lesser Magic has been tweaked
* Mana to Stamina in Lesser Magic has been tweaked
* Stamina to Health in Lesser Magic has been tweaked
* Flesh Curse in Greater Magic has been tweaked
* Frailty in Greater Magic has been tweaked
* Heal Other in Greater Magic has been tweaked
* Infliction Shield in Greater Magic has been tweaked
* Infliction Ward in Greater Magic has been tweaked
* Missile Fury in Greater Magic has been tweaked
* Rend in Greater Magic has been tweaked
* Shrapnel in Greater Magic has been tweaked
* Venom in Greater Magic has been tweaked
* Firebolt in Fire Magic has been tweaked
* Dragon Breath in Fire Magic has been tweaked
* Fireball in Fire Magic has been tweaked
* Inferno in Fire Magic has been tweaked
* Ball Lightning in Air Magic has been tweaked
* Acid Arrow in Earth Magic has been tweaked
* Icicle in Water Magic has been tweaked
* Disease in Witchcraft Magic has been tweaked
* Exhaust in Witchcraft Magic has been tweaked
* Insect Swarm in Witchcraft Magic has been tweaked
* Palsy in Witchcraft Magic has been tweaked
* Pestilence in Witchcraft Magic has been tweaked
* Sluggish in Witchcraft Magic has been tweaked
* Stupidity in Witchcraft Magic has been tweaked
* Some magic schools has had their charging effect tweaked.
* Updates to the world (Worldbuilding)
* Several fixes to rare client crashes.
* We turned off more heavy logging and verification on the client side. Do, however, bear in mind that we are still running servers + clients in debug mode.


eko 在 周五 2月 13, 2009 4:02 pm 作了第 2 次修改
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發表  Orcahowl 周三 2月 11, 2009 8:44 am

有沒有很懷念以前玩UO
都用ICQ?
XD

登登!
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發表  eko 周四 2月 12, 2009 7:52 am

才過兩天又有大量的patch出現

這次的patch修復了之前在版上 我看到的一般玩家抱怨的東西
有些東西是說在beta時沒有開放而已 像是環境的聲音的完成

有一個有趣的東西可以講講
當一個技能升到GM時(100) 你可以有一個power shot
舉例: 鎚子
你鎚子升到100時, 你拿到一個威力技能,
敲下去時會有非常驚人的傷害, 那種傷害可能是一擊必殺那種意思.
你只能用一次, 這時你的skill會下降一些, 你可以再把它練到100, 這時那種傷害會再啟動.
你可以決定什麼時候使用那個威力. 這個模式也適用在治療技能.


=========================
Build 120
* Double protection from armor has been fixed
* Bug with max power level on spells have been fixed *1)
* Bug with not being able to open clan vault has been fixed; IF you should experience this bug again try to move closer to the bank and open it again. If that doesn't help, save your logs and send us a bugreport.
* Sync issues have been addressed for the remaining few. IF you should experience sync issues (other reporting yourself teleporting around their screen), please exit the game and send us a bug report.
* Updates to sounds and how they are handled. (Note that our final sound mix have not yet been placed on the live servers and that is why the volume difference between sounds are not correct).
* Players being invisible have been resolved.
* Players appearing purple have been resolved.
* Bug where harvesting from empty clan city quarries stopped the players from being able to harvest anymore has been fixed.
* The bug where the roster would not show the correct online status of clan members has been fixed
* Clan Farms have been updated to give out correct resources and correct amount
* Clan Groves have been updated to give out correct resources and correct amount
* Clan Quarries have been updated to give out correct resources and correct amount
* Clan mines (all versions of them) have been updated to give out correct resources and correct amount
* Higher level cooking recipies have been tweaked to have a slightly better chance of success
* All magic staffs have had their stats enabled:
o Some staffs will have better performance on a specific magic school
o Some staffs will reduce overall casting time
o Some staffs will increase overall casting time, but yield greater results
* Some monster loot have been tweaked
* A.I. have been tweaked
* Some updates to the world (World building)


*1) Notes on the power levels of spells:
When a spell reaches 100 in skill level, you will have 1 shot that yields a tremendous amount of damage/healing/etc.
When you fire this 1 shot, it drops down again and you can skill it back up to the power shot. You can save up these power shots to use them all against your worst enemies if you like.

Notes on magic staffs and crafting:
ALL the best staffs will only be craftable by players. You will not be able to buy it from vendors. Right now we have enabled some of them on vendors, but this is for testing purposes only. They will be removed shortly.
The same goes for almost all the gear in Darkfall.

====================================


講實話之前看了那麼東玩家講的東西 讚美的很多 唱衰的也不少
擔心應該又要延期
看到他們几乎天天在patch 而且patch的都是玩家剛找到的bug
覺得及時發行又有希望的感覺


eko 在 周五 2月 13, 2009 4:00 pm 作了第 2 次修改
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發表  Admin 周四 2月 12, 2009 7:56 am

法杖之前有人在抱怨沒有屬性
這次patch都啟動了

beta內商人賣的好的法杖在發行時都會移除
dev說好的法仗都要玩家做出來
商人不會賣
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發表  b92303008 周四 2月 12, 2009 11:12 am

我覺得這個遊戲最令人充滿希望的地方在於他們的dev team,
效率奇高而且有為有守,在關鍵的地方敢於不隨波逐流而堅持自己對作品的理念,
譬如說最近在beta forum有一篇文章深入探討目前有高度爭議的一些遊戲機制,
像是很多人抱怨近戰只是不停地按左鍵揮動武器,太過單調,
但其實近戰的關鍵在於如何分配珍貴的stamina和掌握自己與敵方的武器長度而不至於揮空等等,
我覺得這才是dev team對於近戰所希望表現的方式,而目前看起來他們也打算堅持這個理念,
原文在這http://s1.zetaboards.com/betaleaks/topic/1213363/1/,
很值得一看不過有點長,要多一點時間翻譯,還是有空的人大家各自翻一小段?
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發表  eko 周五 2月 13, 2009 3:58 pm

過了一天多, 再度patch了...
大量的法術再度被修改
新手提示啟動
新的大型秘密地下城啟動


Build 121

* Invisibility problem has been fixed. If you should experience this ever again, please notify us immediately.
* Minimap images and resolution have been updated.
* Darkfall help screen on startup has been introduced
* Missing magic staff unsheathe animation has been enabled
* Some bugs in the crafting system has been fixed. (Some stats on player crafted gear was missing or not being influenced by the crafting).
* Misc. GUI problem fixes
* Cost and ingredient requirements for alchemy potions have been reduced
* Success probability for alchemy potions have been slightly increased.
* Monster loot have been updated
* New big secret dungeon has been enabled
* Several spells have been tweaked with regards to magnitude, duration, casting-time, lower reagent requirements and blocking timers:
o Agility in Air Magic has been tweaked
o Arrow Shield in Air Magic has been tweaked
o Arrow Ward in Air Magic has been tweaked
o Ball Lightning in Air Magic has been tweaked
o Come Hither in Air Magic has been tweaked
o Exploding Charge in Air Magic has been tweaked
o Guiding Wind in Air Magic has been tweaked
o Lightning Bolt in Air Magic has been tweaked
o Lightning Shield in Air Magic has been tweaked
o Lightning Strike in Air Magic has been tweaked
o Lightning Ward in Air Magic has been tweaked
o Lightning Weakness in Air Magic has been tweaked
o Stormblast in Air Magic has been tweaked
o Thunderstorm in Air Magic has been tweaked
o Tornado in Air Magic has been tweaked
o Acid Arrow in Earth Magic has been tweaked
o Acid Rain in Earth Magic has been tweaked
o Acid Shield in Earth Magic has been tweaked
o Acid Ward in Earth Magic has been tweaked
o Brawn in Earth Magic has been tweaked
o Corrosive Blast in Earth Magic has been tweaked
o Infliction Shield in Earth Magic has been tweaked
* Items sold by vendors have been modified in order to remove things that are only to be craft able by players
* Bags and empty bottles have been added to vendor inventory
* Updates to the world
* Some quest updates
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發表  eko 周一 2月 16, 2009 1:07 am

大量魔法調整
GUI大幅增強
狼人盔甲畫面增強

Build 123
* New loading screen
* Mahirim male and female armor and clothing graphics have been updated
* Chat system is being fixed and enhanced.
o You can drag tabs out of the window and they will form new windows
o You can drag tabs in between windows
o All problems relating to focus on the chat window has been resolved
o Closed windows stay closed until you use the main menu chat button to bring up all the chat windows. (If there is a specific chat tab that you don't want to see, then drag it to a new window and close it).
o You will be given all the tools necessary to configure the chat system to your exact liking in a later patch.
* Some quest fixes
* Several spells have been tweaked with regards to magnitude, duration, casting-time, lower reagent requirements and blocking timers:
o Disintegrate in Earth Magic has been tweaked
o Earthquake in Earth Magic has been tweaked
o Gravity in Earth Magic has been tweaked
o Impale in Earth Magic has been tweaked
o Ironskin in Earth Magic has been tweaked
o Meteor Strike in Earth Magic has been tweaked
o Pungent Mist in Earth Magic has been tweaked
o Stamina Leech in Earth Magic has been tweaked
o Stone Skin in Earth Magic has been tweaked
o Tarnish in Earth Magic has been tweaked
o Dragonbreath in Fire Magic has been tweaked
o Explosion in Fire Magic has been tweaked
o Fire Shield in Fire Magic has been tweaked
o Fire Ward in Fire Magic has been tweaked
o Fireball in Fire Magic has been tweaked
o Firebolt in Fire Magic has been tweaked
o Haste in Fire Magic has been tweaked
o Impetus in Fire Magic has been tweaked
o Inferno in Fire Magic has been tweaked
o Magma Storm in Fire Magic has been tweaked
o Rapid Shot in Fire Magic has been tweaked
o Smoke Signal in Fire Magic has been tweaked
o Volcano in Fire Magic has been tweaked
o Wall of Fire in Fire Magic has been tweaked
o Weakening Blaze in Fire Magic has been tweaked
o Adept in Spell Chanting has been tweaked
o Bless Other in Spell Chanting has been tweaked
o Blessing in Spell Chanting has been tweaked
o Healing Chant in Spell Chanting has been tweaked
o Infliction Shield in Spell Chanting has been tweaked
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發表  Admin 周六 3月 28, 2009 3:55 am

3月28日PATCH

Weapon visuals have been enhanced
Environmental lighting have been enhanced
Visual updates to Mahirim structures
Visual updates to Ork structures
Visual updates to Human structures
Visual updates to Mirdain structures
Visual updates to Alfar structures
Visual updates to Dwarf structures
Visual updates to misc. props in Agon

武器外觀 環境光線 各種族建築物加強

A second entrance to the human capital has been added
Visual update to Human Clan Keep Tier 3
Human and Ork roads and city signs have been updated
Visual update to Ork ruins
Visual update to Dwarf ruins
Visual update to misc. trees
Visual update to Mirdain crystal lake castle
Visual update to human female non armor
Visual update to vegetation

阿貢大陸的海岸線, 各種族的動作外觀被更新

Coastlines in Agon have been updated
Ork Male animations have been updated
Ork Female animations have been updated
Human Male animations have been updated
Human Female animated have been updated
Mirdain Male animations have been updated
Mirdain Female animations have been updated
Alfar Male animations have been updated
Alfar Female animations have been updated
Dwarf Male animations have been updated
Dwarf Female animations have been updated
Alfar Male animations have been updated
Alfar Female animations have been updated
Snowclan Warrior loot updated
Sprint skill now gives a minor Dexterity boost
Flames of Vengeance in Arcane Magic have been tweaked
Hasten Spells in Arcane Magic have been tweaked
Holy Shield in Arcane Magic have been tweaked
Holy Ward in Arcane Magic have been tweaked
Holy Weakness in Arcane Magic have been tweaked
Lend Mana in Arcane Magic have been tweaked
Mystic Shield in Arcane Magic have been tweaked
Mystic Ward in Arcane Magic have been tweaked
Reflect Spell in Arcane Magic have been tweaked
Sacred Missile in Arcane Magic have been tweaked
Spell Immunity in Arcane Magic have been tweaked
Virtuous Wrath in Arcane Magic have been tweaked
Bludgeoning Weakness in Necromancy have been tweaked
Cursed Bolt in Necromancy have been tweaked
Death Fog in Necromancy have been tweaked
Desecration in Necromancy have been tweaked
Evil Eye in Necromancy have been tweaked
Eye Rot in Necromancy have been tweaked
Infernal Shield in Necromancy have been tweaked
Infernal Ward in Necromancy have been tweaked
Mental Weakness in Necromancy have been tweaked
Piercing Weakness in Necromancy have been tweaked
Slashing Weakness in Necromancy have been tweaked
Undeath in Necromancy have been tweaked
Unholy Caress in Necromancy have been tweaked
Unholy Flames in Necromancy have been tweaked
Vampiric Touch in Necromancy have been tweaked

秘術魔法 死靈魔法 更新

Crafting costs for Cloth Armor have been lowered
Crafting costs for Padded Armor have been lowered
Crafting costs for Studded Armor have been lowered
Crafting costs for Bone Armor have been lowered
Leather Armor can now be crafted at an Anvil
Infernal Armor can now be crafted at an Anvil

新的裝甲可被製作
一些裝甲clith, padded, studded, bone armors 調低造價

Crafting cost for non-mastery weapons have been lowered
Slavemasters have been tweaked
Legbreakers have been tweaked
Mercian Battlehammers have been added
Crafting ingredients for ships have been tweaked
New quests have been added to all races starting towns
New PvP quests have been added to all capital cities
Some corrections to quest descriptions have been made
Some quest rewards have been tweaked
A confirmation dialog on revive has been added
Some misplaced clan city vendors have been fixed
Quest window at vendors have been enhanced
Updates to the clan window
Players logging out in the middle of combat exploits have been fixed
Fix for situation where sometimes a client would not display the attributes of an item
Moving the window around will no longer block Darkfall
Sprint exploits have been fixed
Mount running without stamina loss have been fixed

一些可以用的作弊技巧被修改掉:
戰鬥中跳出遊戲, 快跑不損耐, 騎馬不損耐...

Fix for missing icons on the world- and mini map
AI tweaks
Updates to the worldbuilding

AI再度被改進
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發表  梅索 周一 4月 27, 2009 4:50 am

以下都是官方的更新說明連結,詳細的請自己點過去看囉
4月2日更新
• 降低所有法術的耐力跟法力消耗
• 復活(revive)的確認視窗現在會正確的顯示是誰復活你的。

4月10日更新
• 善惡(Alignment)調整,最大值為正10。(殺無辜的人降8、Gank再降4,變負的就變紅名)
• 攻擊有無敵狀態的玩家將不會使你使用的技能上升
• 無法使用新手武器來提昇技能(starter weapons)
• 包包、銀行、公會銀行裡的物品可以紀錄放置位置了(可以好好整理包包了)
• 公會階級Supreme Generals可以透過公會介面踢除綁定在城市/村莊的玩家
• 公會城市有大門了!對著門按F可以開關,但是身份必須為Lieutenant
護甲
• 新增Scale armor boots
• 新增Scale armor gloves
魔法
• Heal Other (Greater Magic)、Sacrifice(Spell Chanting)、Lay On Hands(Lesser Magic)修正,無法再對坐騎使用。

4月15日更新
• 護甲的耐久度調整 (更耐久了)
• 守衛塔(Guard towers)不會使你的技能上升了

4月16日更新

4月24更新
• 新增一些陣營任務
• 怪物 A.I. 更新(以前怪站在界線處被打會往回跑,現在變成會站在那邊跟你對射?)
工藝更新
• 新增 Scale boots (這..上次沒放好?)
• 新增 Scale gloves
• 新增 Greataxe 附魔配方(附加魔法傷害的)
• 降低怪物掉落物品的耐久度(與製造物品相較之下)
魔法更新
• 平衡 Armored Casting技能(有待測試)
• 平衡 Frostbite (Water Magic)
• Launch(Lesser Magic)需要消耗Sulfur*1
• Explosion(Fire Magic)需要消耗??藥材
其他
• 新增Trade 頻道
• 非該公會城市/村莊的公會成員,當進入或再生在該城市/村莊時,會失去無敵狀態。
• 當公會成員離開/被踢除/被驅逐出公會時,45分鐘後才會真的離開該公會
• 對一個公會政策的改變需要間隔20分鐘(?)
• 藉由殺死或gank敵對或邪惡玩家所快速賺取的善惡值將降為1

• 組隊現在將遵守標準的善惡值規則(以前殺同隊不會影響善惡值)
• 當你殺/gank同隊伍的人,隊友會出現視窗決定是否原諒你
• 無法透過殺/gank同隊伍的人來快速改變善惡值

敵我辨識
* 同公會名字為 "亮綠色"
* 戰爭中公會成員(War)名字為 "暗橘色"
* 同盟公會成員(Allied)名字為 "綠色"
* 對立的種族名字為 "暗紅色"
* 邪惡種族名字為 "紅色"
* 犯罪(ROGUE)名字為 "灰色"
* 一般(GOOD)名字為 "藍色"
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發表  梅索 周五 五月 01, 2009 11:15 pm

5月1日更新
魔法

  • Eldritch Sphere(Lesser Magic) 沒有冷卻時間了
  • 以下一堆魔法有更長的持續時間(大多是增益/減益法術或者是DOT法術,請參照官方連結)
怪物

  • 怪物重新分配,詳情請見Design Note
  • 更新並強化怪物的AI 戰術

優化

  • 客戶端啟用自動優化設置,在大型戰鬥中,這項設置將會嘗試自動提昇流暢度。你可以在 Options > Video Options > 關閉/開啟 來設定你要的FPS。
  • 更多的優化,更少的crash

修正

  • 修正一堆建築物的bug
  • 工藝大師的技能提昇變得簡單一些了
  • 公會守衛塔修正
  • 修正在某些情況下使用砲台攻擊玩家的一些問題
  • A challenger in a non-asset holding clan vs. city / hamlet conquest will now always be rogue for the duration of the siege.
  • 公會閃電大砲設程提升到三倍(?)
  • 大部分的公會砲台對玩家的威力提昇
  • 護甲的耐久度在戰鬥中的損耗降低30%

特點

  • 啟用自動採集!只要站在資源點前面,點擊滑鼠左鍵,他就會不停伐木直到資源沒了/耐力用完/中斷才會停止。
  • 你可以在 Options > Input bindings 裡設定所有快捷列上面每一個格子的熱鍵。


Design Note 內容主要在他們想強化PVE的部份及單人/小團體的體驗,將有更多適合單人/小團體的低等的怪物,主要改變會在次大陸(大島或中央大陸週邊的小島)進行,這項設置會讓人更容易尋找可以獨自農的點(不用跟別人擠!)

會透過以下的模式強化
- 更多可以獨自或是跟朋友一起處理的農點
- 個人/小團體有更多的機會賺錢
- 更容易取得法術施法材料
- 小團體變多後,小型PVP活動會變多?
- 個人錢變多了可讓把錢花在工藝物品上(因為打怪掉的物品都變爛了....)

單人及小團隊搞完後,下一步就是大型團隊
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發表  梅索 周五 五月 15, 2009 11:16 pm

5月15日更新
技能

  • 近戰技能變好升了
  • 弓術的技能也變好練了
  • 但是弓箭要打中有效的目標才會升
  • 魔法也變好練了
  • 但是也是要打中有效的目標
  • Number of successful hits required to reach surging mode again with spells has been extremely reduced
  • 調整三個武器技能Knockback(擊退), Seize(掌握)和Whirlwind(旋風斬)也變好升了
(就統統大放送啦)

遊戲玩法/修正

  • 近戰距離將根據種族進行小小地調整
  • 修正一些不會痛就會讓你Rigor上升的法術
  • 修正某些玩家跟NPC買技能或新手武器發生的問題
  • 修正自動優化
  • Fogginess of environments has been reduced
  • 修正各種用戶端的問題
  • 公會各種資源(Mines/Quarries/Groves/etc)的蘊含量,重置後將會從25%開始,且提昇再生的速度
  • 公會守衛塔傷害將些微的提昇


怪物

  • 更新Demon和Fire Giant的掉落物
  • A.I. 戰術又再一次的強化了(每次都可以強化阿.)


使用者介面

  • 強化世界地圖跟迷你地圖"標示"的功能(可以在視窗的選單裡面調整)
  • 世界地圖可以縮放了!(這功能這麼久才生出來ˋˊ)
  • 強化製作物品的視窗
  • 強化製作物品視窗的提示訊息
  • 法術有新的提示訊息(提示所需的藥材)
  • 熱鍵列最下面那個鳥鳥的使用中武器提示更新,強化且修正了
  • 新的訊息提示是誰buff/unbuff你
  • 迷你地圖現在會顯示NPC 商人的名字
  • 玩家的Journal(日誌)跟Clan(公會)頁面現在可以透過網頁來看了(要登入),網址是 http://web001.eu1.darkfallonline.com/darkfall
  • 交易視窗的確認畫面將會顯示是誰想跟你交易
  • 一陀技能說明都被強化了
  • 一堆物品敘述都強化了
  • 一堆關於日誌跟公會頁面的問題都解決了


武器
武器攻擊距離增加

  • Axes(單手斧)
  • Clubs(單手鎚)
  • Greataxes(雙手斧)
  • Greatclubs(雙手鎚)
  • Knives(小刀)

加入一些新的長柄武器

  • Guisarme
  • Spetum
  • Imperial halberd
  • Polehammer
  • Glaive
  • Partisan
  • Dragon tail
  • Skewer


視覺更新
一些東西的外觀更新
* Giant Dragon Skeletons
* Blacksmith market stands
* Kobold huts and props.
* Harbor bases
* Human keep bases
* Human skeleton props
* Minotaur Statues
* Some player controlled ships
* Miscellaneous props

新任務
阿阿阿,通通跳過(請看原文)

工藝技能

所需材料降低的有

  • Tribal Pike
  • Cultist Polearm

其他部份

  • 工藝技能變好升
  • 學習trueforge armor跟trueforge weapon的基本需求技能調整(現在只要WIS40,快去學!)
  • 強化工藝技能的視窗
  • ↑跟提示


世界建築
建築物跟區域更新,跳過跳過
* Carpendale
* Winterworth
* Wetstone
* Thangruk
* Waterbourne
* New NPCs have been added in Obad

魔法

  • 法術'Leech'不能對坐騎使用了(抽馬的血嗎?)
  • 強力法術的耗魔降低了
  • 就...以後法術不會練到滿威力還是那麼弱了(潛在的最大威力被提昇了)
  • 神聖/邪惡傷害將會使耐力流失
  • 藥材Bone可以在NPC商人Arcanist那買到了


法術平衡
就統統強化,效果、距離、持續時間等都強化了

AIR MAGIC

* Arrow shield: Effect has been significantly increased
* Arrow ward: Reach has been increased
* Come hither: Reach has been significantly increased
* Exploding charge: Damage output has been increased
* Guiding wind: Effect has been significantly increased
* Lightning bolt: Reach has been significantly increased
* Lightning ward: Effect increased, reach increased
* Lightning weakness: Effect increased
* Lightning shield: Effect increased
* Thunderstorm: Reach and duration increased

EARTH MAGIC:

* Acid Rain: Reach significantly increased. Duration increased
* Acid Shield: Effect significantly increased
* Acid ward: Effect significantly increased
* Disintegrate: Damage increased. Impact area increased
* Gravity: Reach increased. Cooldown reduced
* Impale: Damage increased
* Ironskin: Effect increased. Reach increased
* Pungent mist: Reach increased
* Stamina leech: Reach increased
* Stoneskin: Effect significantly increased
* Tarnish : Effect significantly increased

FIRE MAGIC:

* Dragonbreath: Reach increased
* Fire Shield: Effect significantly increased
* Fire ward: Effect significantly increased. Reach increased
* Haste: Effect significantly increased. Reach increased
* Inferno: Damage increased
* Smoke signal: Reach increased
* Volcano: Reach increased. Duration increased. Damage increased
* Wall of fire: Reach increased
* Weakening blaze: Effect significantly increased

GREATER MAGIC:

* Beacon: Reach increased
* Heal other : Reach increased
* Infliction shield: Effect significantly increased
* Infliction ward: Effect significantly increased
* Insight: Effect significantly increased
* Rend: 施法時間降低、冷卻時間降低、傷害提昇、範圍效果提昇
* Telekinesis: Reach increased
* Venom: Cooldown time reduced

LESSER MAGIC:

* Health to mana: Effect significantly increased
* Heal mount: Reach increased
* Launch: Reach increased
* Lay on hands: Reach increased
* Magic ward: Reach increased
* Mana drain: Effect significantly increased

NECROMANCY

* Bludgeoning weakness : Effect significantly increased
* Desecration : Effect significantly increased
* Death fog : Reach increased
* Infernal shield : Effect significantly increased
* Infernal ward : Effect significantly increased. Reach increased
* Mental weakness : Effect significantly increased.
* Piercing weakness : Effect significantly increased
* Slashing weakness : Effect significantly increased
* Undeath : Effect significantly increased. Mana cost reduced
* Unholy caress : Reach increased
* Unholy flames : Effect increased. Mana cost slightly increased.
* Vampiric touch : Reach increased

SPELL CHANTING

* Bless other : Effect significantly increased
* Blessing : Effect significantly increased. Reach increased
* Hymn of Intellect : Reach increased. Effect increased
* Hymn of Might : Reach increased. Effect increased
* Hymn of Skill : Reach increased. Effect increased
* Hymn of Swiftness : Reach increased. Effect increased
* Hymn of Vigor : Reach increased. Effect increased

WATER MAGIC:

* Blizzard : Cooldown slightly increased
* Cold shield : Effect increased
* Cold ward : Effect increased. Reach increased
* Frostbite : Reach increased
* Ice storm : Reach increased
* Icicle : Slight damage decrease
* Shards : Slight damage decrease
* Toxic rain : Reach increase. Duration slightly decreased
* Water breathing : Reach increased
* Weakening chill : Effect significantly increased

WITCHCRAFT:

* Disease : Effect increased
* Insect swarm : Reach increased
* Ominous drain : Effect increased
* Palsy : Effect increased
* Pestilence : Effect increased
* Sluggish : Effect increased
* Stupidity : Effect increased
* Tongue Rot : Cooldown increased

5月16日更新
  • 即使快捷列在畫面的右側,上面的法術也會顯示提示訊息了
  • 某些法術在裝備新手武器下也會提升技能的bug被修正了
  • 現在使用Launch(Lesser Magic)會提升技能
  • Bone本來賣2g,這是錯的,昨天買到的都爽到了,今天改成4G
  • 修正選擇出生城鎮時出現的問題
  • 調整購買法術Volcano的基本需求
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發表  梅索 周四 6月 04, 2009 1:08 am

6月3日更新
優化

  • 音效系統優化,特別是大型戰鬥的時候.
  • 大量的伺服器端優化,也是針對大型戰鬥
  • 修正一些奇奇怪怪的客戶端問題(我的瞬間關閉修好沒ˋˊ)

工藝
新的剝皮物
  • Dragon Bone
  • Ork Darktaint
  • Northman Blood

以下物品製造所需金幣超過25g 的 統統下修金幣量
  • 護甲

  • 武器

  • 法杖

附魔
  • 附魔和轉化的物品名稱在玩家日誌中(player journal)正確顯示了
  • 對種族用特攻附魔現在可以附在弓上面了

外觀更新
  • Visual updates to various Orkish architecture
  • Visual updates to various floating islands
  • Visual updates to various nature elements
  • Visual updates to various bridges
  • Visual update to Ithwen Ruins in Yssam
  • Visual updates to various Goblin architecture
  • Visual update to all Kobolds
  • Visual update to Stone Golems
  • Visual updates to various props

護甲
以下的更新只有對新製造出來的物品有效,倉庫庫存貨抱歉了
  • Bone Armor: 增加物理防護(slashing/bludgeoning/piercing)及神聖/邪惡的抗性(holy/unholy)並降低妨礙值(encumbrance)
  • Plate Armor:增加耐久度
  • Full Plate Armor:增加耐久度
  • Infernal Armor:增加耐久度
  • Dragon Armor:增加耐久度

武器
  • 增加轉化武器的耐久度,一樣只有新製造出來的才有

修正下列武器的Rank
  • Feral Edge (現在是rank 20)
  • Slavemaster (現在是rank 80)
  • Legbreaker (現在是rank 40)

Axe和Club的power attacks有新的動作了....
所有的Power Attacks都有額外的傷害了(砍下去跳兩次傷害)
  • Axes: 降低近戰防護力(debuff)
  • Clubs: 額外的耐力流失
  • Knives: 毒屬性傷害
  • Polearms: INT和DEX的懲罰
  • Swords: 流血傷害

怪物
怪物的掉落物更新
  • Bone exarch
  • Elfwraith
  • Gray ork assassin
  • Gray ork chieftain
  • Gray ork warrior
  • Kobold raider
  • Kobold scrapper
  • Kobold scrounger
  • Kobold shaman
  • Kobold strongman
  • Sun exarch
  • Varangian runewielder
  • Varangian skjalgsblood
  • Varangian warthane
  • Fire Dragons

技能
  • 新技能Focus,魔法師處所新發售
  • 新技能Endurance,戰士處所新發售
  • 新技能Fitness,戰士處所新發售
  • 所有系別的魔法都變好練了
  • 弓系的配合技能變好練了
  • 旋風斬技能(whirlwind)可以在移動中使用了
  • 復甦(Revive)現在可以提昇等級了,等級將會影響到玩家復甦後的血量
  • 跳躍(Jump)加入技能列表了
  • Bindstone recall加入技能列表了(Skills->Magic Skills->Bindstone Recall)

使用者介面
  • Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
  • 背包的負重量現在正確的更新了
  • 任務視窗更新
  • 強化所有提示訊息
  • 修正一些快捷列的bug
  • Tabs have been added to the Input Bindings window to easier navigate between input options
  • 可以顯示Ping跟FPS了(Options->GUI Options)

修正Corrections
  • 使用其他替代的"使用鍵"(本來是F)開啟銀行會失去無敵的護盾
  • 使用其他替代的"使用鍵"會遵照一樣的法則(F怎麼用,替代的按鈕就怎麼用)
  • 所有的debug指令都移除了
  • 跳躍跟蹲走的冷卻時間稍微增加
  • 玩家日誌(Journal)現在會顯示正確的物品名稱
  • 矮人的鬍子現在會跟頭髮一樣顏色了
  • 成功的格檔可以格檔攻擊的所有效果
  • 被殺害時跳出來的"原諒視窗"持續時間延長了..........

戰爭
  • 沒有城鎮的宣戰者不能使用Binstone Recall, Portals 和Rune Stones
  • 在伺服器緊急關機前還沒打完的仗,攻擊方所支付的戰爭保證金會全數退還
梅索
梅索
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[patch] 補丁資訊 Empty Darkfall Expansion 1- July 2009

發表  Saul 周二 7月 07, 2009 8:33 am

http://www.darkfallonline.com/expansion/

Darkfall's first Expansion - July 2009

Darkfall released on February 25th 2009. Since the launch, Darkfall's development continued even harder than before. Several very large patches were released but these were mainly focused on optimizations, improvements, and fixes. Our entire team and all the resources at our disposal are dedicated to development and we're working to make Darkfall the best game it can possibly be. An early result of our commitment to the game's evolution is the first of a series of regular free expansions. Following are just some of the highlights:

[patch] 補丁資訊 Intro

Massive PvE Monster Re-balancing
*大量的怪物平衡度重新調整
We've been watching the PvE dynamic and taking in player and tester feedback while experimenting with the PvE/Monster balance on our test servers. We've decided to implement a massive re-balancing of monster hit points, stats, and loot tables. We agree that many of the mid and high level monsters were unreasonably difficult to fight and we have taken serious rebalancing measures where those were needed. We've increased the gold and reagent drops for most monsters and added a higher probability for uncommon and rare drops such as steedgrass and runestones. Lower level monsters have seen fewer changes than mid to high level ones. We have been testing the results of this re-balancing and, while we're still working on it, we believe that these changes will be a huge improvement and will solve many of the problems players were experiencing with PvE.
*重新調整怪的傷害、屬性以及掉落物

Weapon Re-Balancing
*武器平衡度重新調整
Another much needed change: Lower rank weapons were a little too powerful, and higher rank weapons were not powerful enough. We've made adjustments on both ends to restore the proper balance.
*現在的武器等級與所應有的效果不符,重新調整。

Armor Re-balancing
*裝甲平衡度重新調整
Most armor has received a small increase in magic resistance. This should give warriors more of a chance against concentrated area of effect spells.
*大部份的裝甲增加小量的魔法抗性

Crafting price Adjustments
*製作東西的價格調整
Most craftable items have seen a significant reduction in crafting costs and especially in gold costs. Higher rank equipment is now a lot cheaper to produce and this should improve the market for the Darkfall crafters. Combined with the new influx of gold in the economy due to the PvE rebalancing, being a crafter in Darkfall should be more profitable than ever.
*大部分的製作物品的成本減少尤其是金錢的花費。高等級的裝備更便宜了。

*Note on Rebalancing
The adjustments in PvE, Weapons, Armor, and crafting are the results of months of observations, feedback, experimentation and testing. Even so, we'll keep watching very closely and making any further adjustments needed.


Player Housing
*玩家個人的房子
This has been one of the most requested features since we announced Darkfall and it's now in the game. You can now own a house on any one of hundreds of hidden locations around Agon, on small secluded islands, in the desert of Rubaiyat, the frozen wastes of Niflheim, the deep jungles of Yssam. You can find house deeds in treasure chests, on monsters, or you can buy them from other players and use them to claim your house.
*可以蓋屬於自己的房子,房契可以在寶箱或怪物身上取得或者向其他玩家購買(註:也可以殺了有房契的玩家 Twisted Evil )

[patch] 補丁資訊 Player_housing_03

Houses offer house recall and can be upgraded to offer you benefits such as the capability of sharing your house with friends, the option of having a harvestable garden or a private workbench, and much more. Many feature an open window you can use to trade through more safely. You can decorate your house with numerous status symbols that you can find or earn. These range from fine paintings and hunting trophies, to chairs, tables and chandeliers.
*可回傳也可分享給你的朋友,有可採集的花園和自有的工作檯.會有多個安全的交易功能(註:本地銀行?).另外你可以裝飾你的房子.

[patch] 補丁資訊 Player_housing_01

This is just the first stage of the Darkfall Player Housing system. Over the coming weeks and months we will expand heavily on this system by adding many new and important features, new rare upgrades like for example more house slots, new decorations, and more house types. Of course this is Darkfall so housing is more than just a player home, its part of a much larger system:
*這只是第一階段,在未來的幾個月我們會增加更多的東西.

The Village System
*村落系統
Player housing is tied in with the village system. Groups of houses make up a village. The Village System introduces many dynamic small scale PvP hotspots that clans can compete to control. The individual house ownership doesn't actually change but the village itself generates tax for its owner. Holding one or more villages generates direct gold income, potentially earning your clan thousands of gold every hour.
*玩家的房子是村落系統的一部分,村落聚集很多房子,村落可以被控制佔領並會產生稅收給佔領的公會,但是房子所有權是不變的,

[patch] 補丁資訊 Player_housing_02

Four times a day all villages go vulnerable during which time they can either be reclaimed by their owner or taken over by another clan. Every six hours Darkfall turns into a no-holds barred deathmatch for control over villages and their taxes. This new feature gives every clan the opportunity to score strategic victories and to gain considerable income by protecting their holdings or taking over someone else's.
*每天有四次村落是可以被佔領,這表示每六個小時一次可以佔領或被佔領.

Character Specialization System
*角色專精系統
The Character Specialization System gives you the opportunity to enhance and customize your character based on your play-style. It features hundreds of options and thousands of possible combinations that can make your character a true specialist in what he does best.
The first stage of the character specialization system allows you to choose add-ons for many of your spells. Currently there are four customizations you can choose from: You may increase the damage your spell inflicts, its velocity (so it travels faster to the target), the range of the spell, or you can choose to be able to jump while casting it. You can choose one of the four options for each spell.
*角色專精系統第一階段以法術為主目前有四個項目可以選擇,有法術傷害增加、飛行速度變快、距離或範圍(?)變大或可跳躍施法

You can buy these add-ons from Mages in Clan city mage guilds. You may choose to customize your spells to better suit your play-style long-term, or you can make a quick change based on your immediate needs. Buying a new add-on will override the old one and there are no limitations to how often you can change the way your spells are configured.
*你可以向NPC購買,新的會取代舊的,你可以自由選擇你想要的項目

This is the first stage of the Character Specialization System. Over the coming weeks and months we will keep adding more customizations and options, including specializations for archery and melee combat.
*未來幾個月會在弓箭射擊和近戰攻擊上面增加專精的項目

Clan City Crafter Income
*稅收
Whenever someone uses a crafting station in a city you own, a small gold bonus is added to a pool. Your clan bank will get money from this pool periodically during the course of the day. This adds more incentive to own holdings and perform all crafting operations in your own city or hamlet.
*當有人在你所擁有的城市製作物品時,會有一些錢進入到儲存區.公會銀行會定期從儲存區收取這些金錢.

Darkfall's Weather System
*天氣系統
The new Darkfall Weather system is extremely sophisticated and it simulates a real world weather system. Some of the weather effects you'll be seeing include rain, wind, variable cloud cover, fog etc. depending on the season and local conditions. Other than enhancing the beauty of the world and player immersion, the weather can affect visibility, making it a tactical ally or an enemy depending on the situation.
*天氣系統模擬真實世界的天氣.根據季節(?)和當地地理條件有可能產生風、雨、雲和霧。當然天氣也會影響能見度,漸而影響戰術和戰鬥。

Title Quests
*頭銜任務
Title quests give you huge gold and item rewards and more importantly - a title. Your title gives you a boost in certain attributes depending on the title's type. If you go down the Intelligence line of quests for example, you gain titles that boost your intelligence. You may have several titles and you can switch between them once a day activating different bonuses depending on your needs.
*頭銜任務給你很大量的金額和物品.更重要的就是給你頭銜.你的頭銜的類型會影響你屬性的提升.例如你接了智力類型的任務,當你獲得該項頭銜時將會提昇你的智力,你可以根據你的需求而定.

Compass
*指南針
We've added a compass to Darkfall which should provide to be a great tactical addition to the game. It makes it much easier to navigate or to call out the direction of incoming enemies.
*增加指南針使玩家更容易辨識方位以及通報敵人的方位

New Mount
*新的坐騎
The Battlehorn is more than just a sturdy new mount. It's the first in a series of new advanced mounts.
*新的坐騎(註:樣子類似犀牛)

[patch] 補丁資訊 New_mount

Sithra
*武器Sithra實裝
The sithra is a powerful and awesome looking elemental weapon. It will strike fear in your enemies and will be the envy of your friends and clan-mates. With their long blades of pure elemental energy they can cut through most living things with ease. The sithra is the first of a series of new and advanced weapons providing warriors with more and interesting combat options.
* sithra是強大且可怕的元素武器,

[patch] 補丁資訊 New_sithras

Skill & Spell Books
*技能與魔法書
These extremely rare drops may arm even a new character with deadly spells and skills should he be so lucky as to get his hands on one of them. The skill and spell books have no requirement to use so if you're lucky enough to come into possession of the Book of Volcano, you'll instantly learn that spell and can use it immediately provided you have the proper reagents in your backpack. If you already have the spell you can read the book and get a boost in your proficiency.
*新的稀有掉落物,可學得特別的法術和技能,可以立即的學得並施展如果包包裡剛好有所需要的施法材料.如果你已經擁有你可以使用它來增強.(?)

Skill and Spell books cannot raise your proficiency past a beginner level of the skill and spell in question. If your proficiency level is over the limit, you won't be able to use the book, but you could sell it, or give it to a friend.
*如果你的等級超過極限你將不能使用,但是你可以賣掉或送給你的朋友.

Skill & Spell books can help new players get into the game faster and older ones to get a significant boost in their less developed skills and spells.
*主要是幫助新進玩家更快速進入遊戲

Special Attribute consumables
*特殊增強屬性道具(?)
Attribute consumables are new rare drops that can help bridge the gap between you and your mortal enemies. These edibles will give you a permanent increase in attributes up to a medium level. They provide an excellent option for newer characters to catch up to everyone else and for adventurers to find new valuable items for sale on the open market.
*該物品是新的特殊掉落物,可以幫助彌補你和你的敵人之間的差距.可永久增加你的屬性達到中等程度,可以讓新玩家趕上其他的玩家.

Random Treasure Chests
*隨機的寶箱
Explorers can now find random treasure chests scattered all over Agon. They may hold rare loot like house deeds, spell books, gold, runestones, sithras, rare ores, keys, attribute consumables and much more.
*寶箱隨機出現在世界各地.可以取得非常稀有的物品例如房契,魔法書,黃金,sithras,稀有礦石,鑰匙,屬性增強器...等等

[patch] 補丁資訊 Random_treasurechests

The Nexus System
*傳送系統
The Nexus System is a dynamic tactical transportation system. You can manually spawn an entrance portal and then you go and spawn the exit to it. There's a limited number of people that can use each one of these portals, they can be destroyed, and they also stay open for a limited time. Only one can be active per person. It can be used by anyone, friend or foe. The owner gets a message about who went through his portal, also when it's attacked and when it's destroyed and by whom.
*傳送系統是一個戰術上運輸的系統.你可以產生入口和出口.有人數上的限制且可以被摧毀還有它有時間上的限制.所有人都可以使用它不管是朋友或敵人.擁有者可以知道誰使用它、誰攻擊它以及誰摧毀它。

[patch] 補丁資訊 Teleport_pods


Additional Features and Updates
*其他附加功能與更新
In additions to the aforementioned new features and improvements, this expansion features hundreds of fixes, improvements and optimizations to Darkfall including:
- An expandable hotbar
*可展開的hotbar

- You can no longer build new structures while your city is vulnerable during a siege
*當城市在宣戰期間城市是屬於脆弱的不能再建立新的建築

- New and improved Clan newsreel, featuring news filters
*改良公會紀錄頁面

- New Journal Quest page
*新的任務頁面

- New Journal crafting overview page
*新的物品製作紀錄頁面

- Autocrafting is in, one of the most requested features by the Darkfall crafters
*自動化製作物品(註:不需要再一直點了)

- Bulk buying from NPC vendors is now possible. This was one of the most requested features by the Darkfall community.
*可大量向NPC購買物品

- Several AI updates and improvements to the Darkfall monsters
*怪物的AI更新與改進

- Increased ship speed
*增加船隻行進的速度

- All figurines (mounts, cannons, warhulks, ships) have had their weight considerably increased.
*所有雕像類(馬匹,大砲,戰車,船隻)的物品重量增加
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[patch] 補丁資訊 Empty Darkfall 改版中文資訊(7/10更新)

發表  nvisyip 周五 7月 10, 2009 3:30 am

玩家房屋系統

最后更新時間: 2009/7/9



-玩家房屋只可以建設在有地基上, 地基目前只出現在村子附近, 地基有Cottage,Villa,LargeVilla,house. 相對應的地契只能放在相對應的地基上(Cottage地契只能放在Cottage Base上).

-地契可以從高難度的怪物或者Chaos Chest中獲得

-房屋不能被摧毀,但是房屋有一跟血條,這個血條是代表門的血量,但血量為0時門就會被摧毀.門可以被任何法術攻擊包括MM. 目前僅有一款門可以使用, 此款們大概可以被50發mm打爆.

-房屋用的門可以經由木工制作獲得,技能及材料需求為木工等級1,2個鐵塊10跟木頭

-當一個玩家擁有房子后,對著其他玩家按G時 會多出2個選項, 1個是邀請該玩家住到你家,另1個是轉讓房屋的擁有權給該玩家. 目前只能邀請一個玩家住在房屋內

-一個玩家只能擁有一個房子(尚未證實)

-傳送回自己的房子需要一個技能叫House Recall, 可以從Arcanist處購買

- 目前使用房屋recall, 會傳送回房屋內或屋子上面

-房屋的擁有者可以經過Journal內的系統取消玩家的綁定.

-房屋可以建設花園,工作臺等,需要用到一個物件叫xxx garden 或work bench. 獲得方法是有chaso chest或高級怪物掉落. 目前看到市面上有Hellborn Garden. 段定花園是分種類的 每種花園只能采集一種藥草. 大概原理更城市的資源類似.

-玩家可以裝飾房屋, 裝飾品目前是經由chaso chest掉落

村莊系統

最后更新時間: 2009/7/9


- Agon大陸上一共有大約100個村莊(未證實)

- 村莊有分大小, 最小的有4個位置可以建設房子,最大的有10個位置.

- 村子散布在Agon大陸的個給角落

- 村子每6個小時會取消無敵狀態,玩家可以攻擊村莊的石頭. 打掉石頭最后一滴血的玩家可以獲得該村莊的擁有權. 每6個小時村莊會變成無人擁有, 以前曾經擁有的公會需要重新打爆石頭(此部分尚未證實)

- 村莊內沒有銀行

- 村莊內有綁定石(未證實)

- 擁有村莊的公會每小時會獲得金錢, 數額根據村莊的大小決定.
1個large villa地基,2個cottage地基, 1個house地基的每小時提供180g
1個house地基,1個cottage地基,1個large villa地基,1個villa地基的每小時提供225g
10個地基(詳細設置不明)的每小時提供450g
以上全部為只有地基沒有房子蓋在上面的. 如果有蓋房子的會提供跟多地基


nvisyip 在 周六 7月 11, 2009 6:12 am 作了第 4 次修改
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[patch] 補丁資訊 Empty 回復: [patch] 補丁資訊

發表  nvisyip 周五 7月 10, 2009 3:30 am

野外寶箱(Chaos Chest[center]
[center]最后更新時間: 2009/7/10


- 寶箱只能供1個玩家撿取,撿取后寶箱會消失.

- 寶箱出現地點完全隨機,有可能出現在城市內,野外,水面或水底下

- 寶箱掉落的稀有物品: 地契, 元素武器(Sithra), 傳送們出口/入口, 魔法卷軸(Scroll book), 房屋裝飾品(工作臺,花園), 1萬金錢, 100金錢, 大紅/藍/黃藥水, 各類藥草, 鑰匙

元素武器(Sithra)

最后更新時間: 2009/7/10

- 元素武器目前共有7款.已知的資料:
Souleater : 冷凍攻擊, 吸取較高的耐力
Shadebringer : 黑暗攻擊, 吸取法力及耐力
Conqueror : 火焰攻擊, 攻擊力較高, 吸取中等的耐力

- 元素武器可以通過制作獲得, 需要武器匠大師級100, 珠寶匠100, 煉金師100

- 武器分3部分, 刀柄,刀鋒及鏈接刀鋒刀柄的配件.

- 元素武器為單手類,可以佩戴盾牌. 攻擊裸體體玩家正面20-30, 背面40-50. 攻擊同時會扣除耐力或魔力.根據武器的類型來決定. 攻擊速度比長柄快,比雙手劍慢一點點,跟普通單手武器差不多

- 元素武器技能1時每揮一下消耗0.5左右的耐久

- 騎馬使用元素武器目前不扣血,因為有bug

元素武器貼圖:
Souleater
[patch] 補丁資訊 Souleaterpic
[patch] 補丁資訊 Souleaterstats

Shadebringer
[patch] 補丁資訊 Shadebringerpic
[patch] 補丁資訊 Shadebringerstats

Conqueror
[patch] 補丁資訊 Conquerorpic
[patch] 補丁資訊 Conquerorstats


nvisyip 在 周六 7月 11, 2009 6:11 am 作了第 5 次修改
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